using UnityEngine;
using System.Collections;

public abstract class BotBaseMotor : HumanoidMotor {

    public float stopDistance = 10f;

    protected Vector3  stimulusPosition = new Vector3();

    public void SetStimulus(GameObject stimulus)
    {
        stimulusPosition.x = stimulus.transform.position.x;
        stimulusPosition.y = stimulus.transform.position.y;
        stimulusPosition.z = stimulus.transform.position.z;
    }

    public void SetRun(bool value)
    {
        inputData.isRun = value;
    }
}
